Case file 01 · Mystery · Story

Nine Minutes Missing

A sealed envelope, nine missing minutes of CCTV, and four people awake in a storm-bound hotel.

▶Take the case No download · no account · refreshing starts the case again
MysteryStoryDetectiveSingle playerEvidence

Controls — Tap a line of enquiry, or press Space to read on. Refreshing the page starts the case again.

How to play

  1. Read the room, then pick a line of enquiry. The night clock in the header moves on with every line.
  2. Anything you find lands in the Evidence drawer, top right. Some of it only surfaces if you press the right person.
  3. When you can name the thief, accuse. A wrong name closes the case for good.

Tips

  • Talk to everyone once before you push anyone twice — the alibis only break when compared.
  • The camera gap is the spine of the case. Everything else is a way of dating it.
  • A missing piece of evidence is information too: note who could not have taken it.

About this game

Nine Minutes Missing is a sealed-room detective story told in one sitting. Four guests, one storm, and a stretch of corridor footage that stops for exactly nine minutes.

The case is told in short pieces of dialogue: a few lines at a time, with the detail that matters usually sitting in the sentence you just read rather than in a footnote.

No download, no account, no tracking, no ads.

FAQ

How long is a case?

About ten minutes for a first run, less once you know who to press.

How much reading is there?

Short scenes, a few lines each. One interview is about a screen of text, and the evidence drawer keeps the useful lines.

Can I lose?

You can accuse the wrong person and close the file early. Restarting is one tap.

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